Ternocki Di Aryte
eities are the most powerful immortal creatures, residents of the countless dominions that swirl through the Astral Sea. They appear in dreams and visions to their followers and wear countless different faces, and artwork depicting them shows them in a variety of forms. Their true nature is beyond any physical form. Corellon is often depicted as an eladrin, but he is no more an eladrin than he is a fey panther—he is a god, and he transcends the physical laws that bind even angels to their concrete forms.
Some deities are good or lawful good, some are evil or chaotic evil, and some are unaligned. Each deity has a vision of how the world should be, and the agents of the deities seek to bring that vision to life in the world. Except for the chaotic evil gods, all deities are enemies of the demons, which would rather destroy the world than govern it.
Most people revere more than one deity, praying to different gods at different times. Commoners in a small town might visit a temple that has three altars, where they pray to Bahamut for protection, Pelor for fertile crops, and Moradin to aid their skill at crafting. Clerics and paladins more often serve a single deity, championing that god’s particular cause in the world. Other adventurers range across the spectrum, from paying lip service to the whole pantheon, to fervently serving a single god, to ignoring the gods entirely as they pursue their own divine ascensionn.
Many deities have contradictory versions of how the world should work. Even the agents and worshipers of deities who share an alignment can come into conflict.
- Luck favors the bold. Take your fate into your own hands, and Avandra smiles upon you.
- Strike back against those who would rob you of your freedom and urge others to fight for their own liberty.
- Change is inevitable, but it takes the work of the faithful to ensure that change is for the better.
Bahamut (Lawful Good)
- Uphold the highest ideals of honor and justice.
- Be constantly vigilant against evil and oppose it on all fronts.
- Protect the weak, liberate the oppressed, and defend just order.
- Cultivate beauty in all that you do, whether you’re casting a spell, composing a saga, strumming a lute, or practicing the arts of war.
- Seek out lost magic items, forgotten rituals, and ancient works of art. Corellon might have inspired them in the world’s first days.
- Thwart the followers of Lolth at every opportunity.
- Work with others to achieve your goals. Community and order are always stronger than the disjointed efforts of lone individuals.
- Tame the wilderness to make it fit for habitation, and defend the light of civilization against the encroaching darkness.
- Seek out new ideas, new inventions, new lands to inhabit, new wilderness to conquer. Build machines, build cities, build empires.
- Seek the perfection of your mind by bringing reason, perception, and emotion into balance with one another.
- Accumulate, preserve, and distribute knowledge in all forms. Pursue education, build libraries, and seek out lost and ancient lore.
- Be watchful at all times for the followers of Vecna, who seek to control knowledge and keep secrets. Oppose their schemes, unmask their secrets, and blind them with the light of truth and reason.
- Be strong, but do not use your strenght for wanton destruction.
- Be brave and scron cowardice in any form.
- Prove your might in battle to win glory and renown.
- Protect the wild places of the world from destruction and overuse. Oppose the rampant spread of cities and empires.
- Hunt aberrant monsters and other abomination of nature.
- Do not fear or condemn the savagery of nature. Live in harmony with the wild.
Moradin (Lawful Good)
- Meet adversity with stoicism and tenacity.
- Demonstrate loyalty to your family, your clan, your leaders, and your people.
- Strive to make a mark on the world, a lasting legacy. To make something that lasts is the highest good, whether you are a smith working at a forge or a ruler building a dynasty.
- Alleviate suffering wherever you find it.
- Bring Pelor’s light into places of darkness, showing kindness, mercy, and compassion.
- Be watchful against evil.
The Raven Queen (Unaligned)
- Hold no pity for those who suffer and die, for death is the natural end of life.
- Bring down the proud who try to cast off the chains of fate. As the instrument of the Raven Queen, you must punish hubris where you find it.
- Watch for the cults of Orcus and stamp them out whenever they arise. The Demon Prince of the Undead seeks to claim the Raven Queen’s throne.
- Follow your goals and seek you own destiny.
- Keep to the shadows, avoiding the blazing light of zealous good and the utter darkness of evil.
- Seek new horizons and new experiences, and let nothing tie you down.
- Seek power over others, that you might rule with strenght as the Lord of Hell does.
- Repay evil with evil. If others are kind to you exploit their weakness for your own gain.
- Show neither pity nor mercy to those who are caught underfoot as you climb your way to power. The weak do not deserve compassion.
- Never allow your fear to gain mastery over you, but drive it into the hearts of your foes.
- Punish insubordination and disorder.
- Hone your combat skills to perfection, whether you are a might general or a lone mercenary.
Gruumsh (Chaotic Evil)
- Conquer and destroy.
- Let your strength crush the weak.
- Do as you will, and let no one stop you.
Lolth (Chaotic Evil)
- Do whatever it takes to gain and hold power.
- Rely on stealth and slander in preference to outright confrontation.
- Seek the death of elves and eladrin at every opportunity.
Tharizdun (Chaotic Evil)
- Channel power to the Chained God, so he can break his chains.
- Retrieve lost relics and shrines to the Chained God.
- Pursue the obliteration of the world, in anticipation of the Chained God’s liberation.
- Hoard wealth, acquiring much and spending little. Wealth is its own reward.
- Forgive no slight and leave no wrong unpunished.
- Take what you desire from others. Those who lack the strength to defend their possessions are not worthy to own them.
- Seek out and revere the deep places beneath the earth.
- Delight in the giving of pain, and consider pain you receive as homage to Torog.
- Bind tightly what is in your charge, and restrain those who wander free.
- Never reveal all you know.
- Find the seed of darkness in your heart and nourish it; find it in others and exploit it to your advantage.
- Oppose the followers of all other deities so that Vecna alone can rule the world.
- Hide under the cloak of night, that your deeds might be kept secret.
- Kill in Zehir’s name and offer each murder as a sacrifice.
- Delight in poison, and surround yourself with snakes.
Information taken from 4th edition Dungeons and Dragons