t seems that word of aid in defense of the land echoes in would be heros. Not long after arriving at Overlook the Council of Elders convenes to discuss the threat to the city and the vale beyond. They also summon the various adventuring groups, militias, yourselves and others to Caer Overlook.
Once there you are lead through a maze of corridors until you reach the High Hall. Standing on the 20 foot tall dais are the five elders. Each of the three male dwarves have long beards that hang to their feet, and two are old, being gray and wrinkled. The third is younger, with black hair and hard features. Two female elders are both attractive, one with read hair and the other with brown. All five wear the robes of their office— luxuriant purple and silver damask. Arranged beneath them, filling the chamber completely, is a motley crowd of common soldiers, militia, and adventurers, with each race and occupation represented, and most standing in small groups, but a few mingling.
“Welcome to High Hall friends. I am Elder Cadrick. I don’t much see the point in bandying words, so I’ll lay it out for you. War is upon us. A great host of orcs comes from the west. Their intention is clear. They will come through the mountains bent on slaughter. Those they spare can look forward to a short life of slavery. Overlook, and Bordrin’s Watch in the mountains, have long held fast against these raids, but our scouts say never has such an army gathered. Thus, we turn to you brave souls to help defend not only Overlook, but also all the Elsir Vale.
When the orcs arrive, we’re certain they will come up through the pass. We know this because already there have been attacks from the tunnels below, compromising the fastness. The defenders have fought back the savages, but it’s clear the rest are coming and fast.
So here’s the plan. Durkik Forgeheart will lead the militias and most of you to bolster Bordrin’s Watch. Orc trailblazers infest the tunnels below, so we’ve tasked their security to the Farstriders. With the recommendation of Lord Warden Prayercrusher, the Stormwolves will attempt to locate a final pathway deep in the mountains. One more mission remains, though. We need a group to evacuate the monastery on the other side of the mountains. It’s dangerous work, what with all the orcs and all, but priests need a warning of what’s coming if they don’t know already.
Do we have any volunteers?”
A goliath, Aulrok, steps forward claiming he will go. A lightly armored man carrying a falcion steps forth as well. “I will go with the goliath.” Several others follow suit agreeing to take on the mission. Cadrick stops the group of adventurers from leaving the chamber. “You won’t make it far if you don’t know where you are going. Here is a map of the area. You will need to travel up into the mountains. It’s about a days journey. Leaving now you should arrive at dusk.”
Before leaving the chamber, Cadrick, appraoches the four adventurers. “The Monastery of the Sundered Chain is in the mountains of Stonehome. This map should help aid you in your journey to the temple. May Moradin protect you and the priests of the temple.” Handing over a rolled piece of parchment the Elder walks off exiting the chamber through a back entrance.
From beyond the walls of the temple in the evening light smoke from three distinct fire can be seen. The gates of the temple are wide open. Entering into the courtyard the would be heroes are attacked by orcs interrupted from their meal. Dealing with the orcs was an easy task for the four adventurers.
Inside the temple bodies of holy priests lay strewn across the chamber. Pews splintered from battle, and blood painting the white marble stone. A witchdoctor stood center of the destruction. Bolts came piercing through the ranks of the adventurers from the balconies above. Five more fierce orcs arose from the ground, from what appeared to be a secret passage. Dealing with the ransacking orcs left them needing to tend their wounds before moving forth to search for survivors.
- Evacuate the Monastery of the Sundered Chain
- Total 1215 XP (243 XP a character)